EVE Online ISK Price History
Our EVE ISK list has been last updated on November 27, 2022. The next update is scheduled for November 29, 2022. As of November 28, 2022 the median price for 2bn is $17.18. Currently there are 3 EVE Online ISK prices in our database.
About EVE Online ISK
Eve Online ISK (The Inter Stellar Currency) is the currency in Eve. The value of Eve ISK goes up and down according to the demand and supply rules. Eve ISK can be earned by usual mining, running trade route and manufacturing ships. Some optional ways to earn Eve ISK are guarding miner or trade runner in deep space or hunting down pirates and claiming the bounty. Others prefer the opposite, being the pirates themselves and earn more lucrative income. Players spend Eve ISKs to get better equipment, skills, insurance and etc. Often, players look for alternatives to buy Eve Online currency with real money from farmers.
Eve Online ISK Guides
Aside from buying EVE ISK directly, there's always the option to get a decent guide and head out acquiring it yourself. Admittedly, this doesn't compete with the speed and convenience you get when purchasing the ISK directly. On the other side it offers some peace of mind since you don't have to worry about your account and risks associated with the transaction. In a worst case scenario, you are out of the money you spent, but don't suffer any warnings or account suspensions (unless of course you take advantage of bugs and exploits). Unlike World of Warcraft, there is only a limited number of guides available for Eve Online. Killer Guides offers an ISK guide that received decent feedback so far it seems. Other alternatives include a number of free guides posted on EVE forums and communities. Having the definite advantage of being free, the drawback is that it's rather scattered and sometimes provides a lot of conflicting information. In the end, it's up to you what you pick.
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Recommended Missions to Earn ISK
So now you have your skills trained up and you're working towards a better ship for combat, a better hauler for trade routes, or a Capital Ship of your choice for some Alliance defense; unfortunately you need to make some ISK quick to get in that position. Well, this section is just what you need to get moving along in your career as a professional Manufacturer/Tradesman or get you in a ship that will make you a revered ally and a feared opponent.
The first section is designed to help you be better prepared for level 3 combat
and give you a general idea of the kind of income you can look forward to.
I cover level 3s more extensively since you'll be running these for quite some time to work up the money for your Tech II gear and as you're training your skills to use that gear. It's very important to do this since the level 4 missions are very difficult to solo without well-placed tanking skills as well as properly invested weaponry skills.
To make the most ISK possible, accept as many level 3 missions as you can from as many agents as there are in your station. For instance, if 2 level 3 agents are in a station, get a mission from both and complete them both while you're out there. This is a simple and effective way of essentially doubling your income.
ALWAYS check to see what enemy you're up against. This way you'll know what type of resistances to bring along with you. Some missions are quite obvious (such as Angel Strike) while
others are random (such as The Score -so always figure out who it is you're to kill - and if you don't know, then warp in with a shuttle to check or simply decline the mission.
Note: I do not cover the mission "Port to War" because that mission should be declined. It destroys a large amount of faction, yields no bounties, and has negligible loot. I also do not cover
"Rogue Drone Harassment" because drone missions are likewise a waste of time.
Any other missions not listed are due to the fact that either they are too time consuming to be worth the effort, you're facing drones, or it's a new one that's just been introduced into the game.
A Force To Be Reckoned With (important)
Estimated ISK: 300,000 ISK
Structures with Loot: None
Number of Steps: 1
Pirates Attack after Warp: Yes
You'll be squaring off against a couple of frigates and a couple of cruisers - and they'll all attack you upon entering the area. This is a simple mission that just requires you to kill everything - it doesn't get much more straightforward than this mission.
Estimated ISK: 1,613,354 ISK /
Structures with Loot: Casino / Storage
Silo / Angel Harvester / Angel Storage
Silo / Angel Battlestation / Terzam's
Number of Steps: 5 / 6
Pirates Attack after Warp: Yes
Shortcut: No / Hidden Area Present
Okay, there's a lot to take in here, but there's a lot of money to be made. There's a special gate (described as "hidden") at the very end of this mission that's entirely optional. To access this gate you'll need an Angel Palladium Tag. The area beyond has some difficult spawns (including a couple of battleships) so if you're not prepared for a mass attack including those big guns. You'll be in a
world of pain. I don't recommend tackling the last fate unless you're in a HAC or Battleship equipped with Explosive and Kinetic resistances and are capable of fending off several ships and
sentry guns - otherwise it's a waste of your time.
Area 1: You'll initially warp in to a few cruisers and frigates, totaling 10 or so ships. There are two groups and one will attack you upon entering. Make quick work of them both and jump to area two once you're done.
Area 2: There are 3 light missile batteries here and they'll immediately begin firing at you once you warp in. Aside from those, there are 10 or so ships in this area, much like the first. There's also a Casino in this area with random loot in it.
Area 3: You're not initially attacked here and you're only facing off against about 8 ships. This shouldn't take you long at all to run through. There is a Storage Silo here with loot that occasionally contains a low-end hardwiring - not really worth stressing over if you don't find one - and it contains random other loot, usually something worth looting.
Area 4: There are 5 sentry guns here and they'll automatically begin firing once you're here, just like area two. There's only 1 ship here aside from those sentries. Sentry guns have a tendency to hurt when there's a handful or more, so raze those first before assaulting the pirate.
There's an Angel Harvester here with loot, but it's
normally nothing impressive and you may wish to save your ammo.
Area 5: This area has roughly 20 pirates in it. A group will attack once you warp in, so take them out first. From there you can systematically take out the following groups (there's 6 groups; 5 after the initial attacking one). The last group you attack should be the one with the Spider Drones.
These are fast little buggers that'll drive you insane if you have no drones with you and can't hit fast moving targets. You'll either need to dock and reequip a webber or bring a couple of light or medium drones back with you. There's an Angel Silo Here which is a bit better than the Silo in area three, so definitely blow that up and loot it.
Black Market Hub
- Estimated ISK: 950,000 ISK
- Structures with Loot: Yes (for the mission)
- Number of Steps: 2
- Pirates Attack after Warp: Yes
- Shortcut: Yes
Area 1: You'll be hit by 4 pirates upon arrival. There are 4 cruise missile batteries here, but they won't agro unless you're within 40km of them.
These are 5 more pirates here, and then you're done.
Area 2: There are some sentries here that will attack immediately. Clear those and then there are a small handful of pirates that'll aggress. Your loot is in the docked bestower here.
Shortcut: Alternatively you can ignore the towers and pirates, heading directly for the docked bestower, destroy it, loot it, and then just dock for completion.
Bring Back The Evidence
- Estimated ISK: 60,000 ISK
- Structures with Loot: None
- Number of Steps: 1
- Pirates Attack after Warp: Yes
- Shortcut: No
This is a simple mission that has you squaring off against 6 frigates. Nothing here you can't handle quickly and effectively. Remember to loot the reports before reporting back to your agent.
- Estimated ISK: 4,100,000 ISK
- Structures with Loot: Yes
- Number of Steps: 5 / 6
- Pirates Attack after Warp: Yes
- Shortcut: No / Hidden Area Present
This is strikingly similar to the Angel Extravaganza mission. Guristas deal primarily Kinetic and Thermal damage, so come equipped and ready to tank that. There's a 6th gate, labeled as "hidden" here, that will require a Guristas Palladium Tag to access. This area is loaded with ships, including battleships, which will all attack you upon entering, so be prepared to for that. I would strongly advise a battleship for this mission.
Area 1: 1 of 4 groups will attack once you warp in. You're facing off against frigates and cruisers here, so not much of a challenge. No structures in this area with loot.
Area 2: There are 3 sentry guns and 3 light missile batteries here along with a single cruiser. The sentries and batteries will aggress immediately. Take out the sentry guns first, next the cruiser, then the batteries. You should be able to tank the light missiles easily enough to neglect them while you take out the cruiser.
Area 3: A couple of heavy missile batteries await you here. The pirates won't attack you when arrive, so you can pick off those batteries first with no interruptions. You're against quite a few cruisers (and for some reason there's 2 transport ships - which drop narcotics usually) so you won't have as many frigate nuisances here.
Area 4: Nothing seems disturbed by your barging in, so you can pick and choose your fights here - and there are plenty of fights to be had. The personnel transport often drops militants. The structures here yield only commodities and/or narcotics, so not really worth the ammo usage.
Area 5: Oddly enough, no one is here to greet you right away, so you'll have to knock. Just start systematically taking down each group. Save the spider drone group for last, since those little drones will be a big thorn in your side. It's best to use small drones on them or to use a webber with either small guns or medium guns with fast tracking. The storage silo here usually has some good loot in it, so be sure to blow that up before you leave.
Area 6: This is the optional area of interest. Once you warp in, you'll have everyone's attention, so be prepared to take an onslaught. Take out the sentries first, because they'll rip through your ship the fastest. You can get out of range of the missile batteries quicker than you can kill them, most likely. Take out the frigates (which web you) and then the
cruisers, finally taking down the battleships. If you blow up the war installation, you'll get some decent loot here. And just snag the stash and you've got your spoils of war!
EVE Online: Bounty Hunter vs Pirate, Who is Richer?
EVE Online: Bounty Hunter vs Pirate, who is richer?
In the world of EVE Online, the question of how to get rich is on the forefront of most players' minds. This controversial is similar to the Jedi lovers that ask about how to become a rich in the galaxy? Two professions are consistently cited by gamers to be among the wealthiest: Bounty Hunter and Pirate. Both are combat professions, both require PvP specialization, and both have the opportunity to garner a serious amount of ISK. So which is best? It's a tough question, but when considered in depth, a clear victor arises as the preferred profession for those wanting to get rich.
As far as professions go, being a Bounty Hunter can be pretty exciting; using a locator agent, you have the opportunity to track whichever particular target you choose, making you a sort of Boba Fett of the EVE world
There is the potential for high profits; once finding someone with a bounty on their head, you can receive the full bounty once you destroy 5x that bounty amount in the target's assets (Example: 600 million ISK bounty is obtained after destroying his ship worth 3 billion ISK)
If you like combat, it's enjoyable
Requires exceptional PvP skills to be really effective
High chance of death, often at a frequent rate
Bounty hunting is mainly restricted to farming NPC Pirates and collecting their bounties; this pays relatively little, capping out at 20% of a ship's value
EVE's bounty system is a bit broken; once bounties get high enough, people have their friends kill them and then split the bounty, so the chance of a legitimate Bounty Hunter collecting the bounty is actually quite small
There's a lot of money to be made in this profession, specifically through ransoming; ransoming involves capturing a vessel and ransoming it back to its owner, and when done correctly, it is very lucrative (a good guide to the process can be found here
It's an exciting profession, unlikely to be monotonous; the Pirate profession offers you the chance to wander around and annihilate ships at your leisure (thereby obtaining loot), or to behave more tactfully, hunting down specific vessels to ransom back at a fine price for you; it's really the variety offered in the Pirate life that is its main appeal
Lots of chances to hone your combat skills
Pretty significant risk factor-you'll experience a lot of combat, so the likelihood for loss is high
Chance of your travel ability being restricted due to a lowered security status
Starting up as a Pirate takes a good deal of cash
Overall, it's a much smarter decision to pursue the Pirate life. While being a Bounty Hunter sounds fun (and by all accounts, it is quite exciting), it's such an extraordinarily difficult profession to break into, and the chance of collecting a worthwhile bounty is so rare, that it's almost pointless to try. If your goal is to get rich, being a Pirate is a far better choice.